https://en.sputniknews.africa/20240904/common-brics-pc-games-store-can-foster-growth-of-esports-says-head-of-russian-esports-organization-1068141760.html
Common BRICS PC Games Store Can Foster Growth of eSports, Says Head of Russian eSports Organization
Common BRICS PC Games Store Can Foster Growth of eSports, Says Head of Russian eSports Organization
Sputnik Africa
The Eastern Economic Forum takes place in Vladivostok through September 6, hosted on the campus of the Far Eastern Federal University. 04.09.2024, Sputnik Africa
2024-09-04T13:03+0200
2024-09-04T13:03+0200
2024-09-04T15:45+0200
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Dmitry Smith, President of the Russian eSports Federation, presented a strategic solution for the esports industry at the Eastern Economic Forum, advocating for a common BRICS game store to boost the sector within the region.He outlined two potential paths for esports development through the BRICS game store: first, there is a need to identify a breakout hit about the store and aggressively market it across the BRICS nations.If the breakout hit doesn't come around with results within the next 18 months, the second path should be used. The second path is "artificial," and it suggests that the leaders of the BRICS countries agree to exclusively present every tenth game in the BRICS game store, he explained.
https://en.sputniknews.africa/20240903/brics-must-take-path-of-becoming-main-driver-of-global-majoritys-interests-expert-says-1068129110.html
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Common BRICS PC Games Store Can Foster Growth of eSports, Says Head of Russian eSports Organization
13:03 04.09.2024 (Updated: 15:45 04.09.2024) Ekaterina Shilova
Writer / Editor
The Eastern Economic Forum takes place in Vladivostok through September 6, hosted on the campus of the Far Eastern Federal University.
Dmitry Smith, President of the Russian eSports Federation, presented a strategic solution for the esports industry at the
Eastern Economic Forum, advocating for a common BRICS game store to boost the sector within the region.
He outlined two potential paths for esports development through the BRICS game store: first, there is a need to identify a breakout hit about the store and aggressively market it across the
BRICS nations.
If the breakout hit doesn't come around with results within the next 18 months, the second path should be used. The second path is "artificial," and it suggests that the leaders of the BRICS countries agree to exclusively present every tenth game in the BRICS game store, he explained.