"I think it is also important to note that VR and gamification won't replace our normal teaching pedagogy and approaches. But it certainly does add to it; it supplements it. It provides an added benefit to transfer those necessary skills," he added.
"The idea behind this was not just to create an immersive environment to facilitate teaching but also to create an environment to transfer skills and critical thinking and problem-solving skills that's essential [for] training lawyers in that sense," the team lead highlighted.
"So what they've done is they created a scenario, obviously taking bits and pieces from real-life cases and putting it in a holistic engagement or scenario to make it authentic in engagement with our students," Van Eck explained.